Updated June 2026
All 23 Classes in 100 Days At Sea
Stranded Devs designed 23 unique classes for 100 Days At Sea, each altering survival, combat, exploration, and economy across the eight island zones. This reference lists every class with tier, Pearl cost, passive perk, starter tool, and recommended use case. Use it alongside tier list for power ranking and builds for gear pairings. Whether you spent Pearls from codes or stuck with free Sailor, knowing the full roster helps co-op teams avoid duplicate roles before Kraken Zone.
Free and Budget Classes (20–30 Pearls)
Sailor — Tier Free, 0 Pearls. Perk: Default starter with faster boat handling. Starter tool: None. Best for: First-time players learning Starter Island and ocean routing on islands.
Survivor — Tier B, 20 Pearls. Perk: +10% hunger reduction, extra oxygen. Starter tool: Cooked Meat. Best for: Early survival through Jungle Island without constant food panic.
Medic — Tier A, 30 Pearls. Perk: +15% health regen. Starter tool: Medkit. Best for: Solo runs and co-op sustain before Ice Island cold damage.
Crewmate — Tier B, 25 Pearls. Perk: +10% team XP bonus. Starter tool: Flare Gun. Best for: Co-op runs with friends on shared progression.
Camper — Tier B, 25 Pearls. Perk: +10% building speed. Starter tool: Extra Wood. Best for: Raft building per raft building and shared base expansion.
Merchant — Tier B, 30 Pearls. Perk: +20% sell price bonus. Starter tool: Extra Coins. Best for: Economy runs funding future S-tier unlocks.
Mid-Tier Classes (35–45 Pearls)
Adventurer — Tier A, 35 Pearls. Perk: +15% exploration speed. Starter tool: Map. Best for: Island scouting on Jungle Island, Desert Island, and seed routes on seeds.
Olympian — Tier A, 40 Pearls. Perk: +20% swim speed, +10% stamina. Starter tool: None. Best for: Ocean travel and emergency swims between Shipwreck and Volcano routes.
Cowboy — Tier B, 35 Pearls. Perk: +15% ranged damage. Starter tool: Flintlock Pistol. Best for: Ranged combat before Sharpshooter unlock; Sand Worm arena.
Swordsman — Tier A, 45 Pearls. Perk: +15% attack speed. Starter tool: Cutlass. Best for: Fast melee clears on Shipwreck Island elites.
Soldier — Tier A, 45 Pearls. Perk: +15% defense. Starter tool: Shield + Sword. Best for: Tanking Lava Guardian and Frost Giant per bosses.
Treasure Hunter — Tier A, 45 Pearls. Perk: +25% chest loot quality. Starter tool: Compass. Best for: Loot farming and Bermuda Island Mystery Crates.
Premium Classes (50–65 Pearls)
Battle Buku — Tier S, 50 Pearls. Perk: +20% melee damage. Starter tool: Iron Sword. Best for: Melee combat and Sand Worm burst phases.
Night — Tier A, 40 Pearls. Perk: +20% night vision. Starter tool: Lantern. Best for: Night exploration and Bermuda Island visibility.
Sharpshooter — Tier S, 55 Pearls. Perk: +25% ranged damage, +10% crit. Starter tool: Scoped Rifle. Best for: Boss DPS on Ghost Captain, Frost Giant, and Kraken.
Millionaire — Tier B, 60 Pearls. Perk: Starts with 500 Coins. Starter tool: Luxury Yacht. Best for: Shop purchases — niche compared to Merchant economy.
Pirate — Tier S, 65 Pearls. Perk: +15% all damage. Starter tool: Cutlass + Pistol. Best for: All-around combat without single-stat specialization.
Raider — Tier S, 65 Pearls. Perk: +20% damage plus loot from raids. Starter tool: Machete. Best for: Island raids on Desert and Shipwreck with dual loot value.
Zookeeper — Tier A, 50 Pearls. Perk: +25% companion buff effectiveness. Starter tool: None. Best for: Companion builds with companions chest rolls.
Battle Bunny — Tier A, 50 Pearls. Perk: +20% dodge, +15% speed. Starter tool: None. Best for: Evasion builds against Ghost Captain mechanics.
Top-Tier Endgame Classes (70–80 Pearls)
Hero — Tier S, 70 Pearls. Perk: +10% all stats. Starter tool: Iron Armor + Sword. Best for: Experienced players wanting balanced power every island gate through Day 100.
Ancient Squid — Tier S, 80 Pearls. Perk: +25% water abilities. Starter tool: Tentacle Summon. Best for: Kraken fights and Kraken Zone deep-sea combat.
Fire Mage — Tier S, 80 Pearls. Perk: +30% fire damage, AOE attacks. Starter tool: Fire Staff. Best for: AOE clearing and Volcano Island Lava Guardian.
Class Selection Tips
Match class to next boss gate: Cowboy or Sharpshooter before Desert Island Sand Worm; Soldier or Fire Mage before Volcano Island; Ancient Squid before Kraken Zone.
Co-op deduplication: one Medic, one Crewmate or Camper, remaining slots combat. Four Sharpshooters waste Flare Gun and team XP aura overlap.
Pearl budget from 100DAYS and island farming: unlock B-tier first, A-tier before Shipwreck, S-tier before Kraken. Full spending timeline on survive day 100.
Starter tools accelerate early gear — Battle Buku's Iron Sword and Sharpshooter's Scoped Rifle skip crafting gates. Factor tool value into Pearl math on tier list.
Frequently Asked Questions
What classes are free in 100 Days At Sea?
Only Sailor is free. All other 22 classes require Pearls ranging from 20 to 80.
Which class has the best starter tool?
Sharpshooter starts with Scoped Rifle for immediate boss DPS. Battle Buku starts with Iron Sword for mid-game melee power.
What is the most expensive class?
Ancient Squid and Fire Mage each cost 80 Pearls. Both are S-tier endgame specialists for Kraken Zone and Volcano Island respectively.
Best class for raft building?
Camper grants +10% building speed and starts with Extra Wood. Pair with Octopus companion for passive materials.
How do classes interact with companions?
Zookeeper amplifies all companion perks by 25%. Other classes benefit from companions listed on classes/companions regardless of class.