Updated June 2026

Daily Quests in 100 Days At Sea

Daily quests at the lobby board are one of the steadiest Pearl income sources in 100 Days At Sea outside of code redemptions on codes and island chest tiers on chest tiers. Stranded Devs rotates objectives that push you toward harpoon fishing, island exploration, boss prep, and raft maintenance — aligning naturally with survive day 100 progression. This guide explains where to find the quest board, typical objective types, Pearl payout expectations, reset timing, and how to stack daily quests with companion chest saves on how to get companions and class unlocks on how to unlock classes.

Where to Find the Daily Quest Board

The daily quest board sits in the main lobby hub before you launch a run — look near the class vendor, companion chest shop, and codes menu cluster. Interact with the board to view three to five rotating objectives per daily reset window.

You can accept or track quests before boarding your raft on Starter Island. Quest progress carries into active runs — fishing catch counts, island visit flags, and craft completions update mid-session.

Co-op groups should each interact with the board individually. Quest rewards bind to the account that completes them; shared raft progress does not duplicate Pearl payouts across teammates per co op strategy.

Common Daily Quest Types

Catch fish objectives: harpoon or Fishing Rod catches from harpoon fishing. Pair with Crab Trap passive food on Desert Island for dual progress — active harpoon throws plus trap ticks count separately when objectives specify catch totals.

Visit island objectives: sail to named biomes on islands — Jungle Island fruit runs, Desert Island Scrap Metal farms, or Shipwreck Iron loops. Adventurer class (+15% exploration speed) accelerates visit-and-return routes.

Craft item objectives: build Bonfire meals, Medkits, or raft expansions from crafting. Camper class (+10% building speed) shortens craft quest windows on busy reset days.

Defeat enemy or boss prep objectives: clear island mobs or participate in Sand Worm attempts on sand worm. Save heavy boss quests for days when your group already plans Desert or Shipwreck visits.

Sell or gather objectives: Merchant class (+20% sell price) maximizes Coin side rewards when dailies bundle vendor sales with Pearl payouts.

Pearl Rewards and Economy Value

Daily quest Pearls typically range from small bundles (5–10 Pearls) on simple catch quests to larger payouts (15–25 Pearls) on multi-step island or craft chains. Stack with 100DAYS code (25 Pearls) from codes for Fisherman's Chest threshold (40 Pearls) within the first week.

Pearls fund class unlocks on all classes — Survivor (20), Camper (25), Medic (30) — and companion chest tiers on companions. Prioritize dailies on days you cannot farm Red Chests on volcano island.

Doubloons do not drop from daily quests — late currency on currency comes from Bermuda Mystery Crates and high-tier chests instead.

Reset Timing and Streak Habits

Daily quests reset on a fixed UTC window aligned with Roblox server midnight — exact hour may shift during daylight saving patches. Complete all tracked quests before logging off on reset eve to avoid losing partial progress.

Build a ten-minute lobby routine: redeem codes if new promotions dropped, check board, equip best companion from how to get companions, then launch. Skipping lobby board on Day 1–10 runs delays Fisherman's Chest by several real days.

Mobile players: quest UI scales on phone — rotate to landscape for readable objective text. PC players bind inventory (I) near craft quests for faster Medkit turn-ins.

Stacking Dailies With Island Routes

Starter Island days: pick catch-fish dailies while crafting Wooden Raft and Bonfire on starter island. Fishing Rod idle catches count toward harpoon-adjacent objectives.

Jungle Island loop: combine visit-island dailies with Green chest farming on chest tiers. Export Tropical Fruit for Merchant sell quests.

Desert to Shipwreck arc: align defeat-enemy dailies with Sand Worm prep on desert island, then craft Iron Sword quests on shipwreck island Iron farms.

Late game: Ice Island warm meal crafts and Kraken Zone co-op sessions satisfy high-tier dailies while pushing survive day 100 day count — never sacrifice boss prep solely for quest completion unless Pearl payout is critical.

Common Mistakes and Pro Tips

Mistake: ignoring board until Day 30 — lost Pearls equal delayed Sharpshooter or Pirate Chest unlocks. Fix: daily lobby check even on short sessions.

Mistake: abandoning partial quests when objectives conflict with co-op roles. Fix: reroll or swap quest line if board supports it; otherwise split teammates across complementary objectives.

Pro tip: pair daily fish quests with harpoon fishing Crab Trap placement before long ocean sails.

Pro tip: Treasure Hunter class (+25% chest loot) on island visit days doubles value from chest tier routes on chest tiers.

Pro tip: screenshot completed Pearl payouts to help wiki verification when Stranded Devs adjusts reward tables after patches.

Frequently Asked Questions

Where is the daily quest board in 100 Days At Sea?

In the main lobby hub near class vendors and the companion shop — interact before starting a run to view today's objectives.

Do daily quests give Pearls?

Yes. Pearl amounts vary by quest difficulty — primary free Pearl source besides codes and island chests.

Do daily quests reset every day?

Yes, on a UTC-based daily reset. Complete tracked quests before reset to claim Pearl rewards.

Do co-op teammates share daily quest rewards?

No. Each player must complete and claim quests on their own account for Pearls.

Which class helps daily quests most?

Merchant for sell quests, Adventurer for island visits, Camper for craft quests — match class to today's objective list.