Updated June 2026
100 Days At Sea Glossary
This glossary defines terms used across the 100 Days At Sea wiki — Stranded Devs' ocean survival experience on Roblox where players craft rafts, explore eight islands, defeat six bosses, and survive to Day 100. Use this page when guides reference mechanics, currencies, or locations you do not recognize. Terms link conceptually to deeper pages: how to play for mechanics, islands for locations, all classes for class names, and currency for economy vocabulary. Former /glossary/ URL redirects here as the consolidated terminology reference replacing scattered fan wiki entries.
Core Game Terms
100 Days At Sea — Roblox survival game by Stranded Devs. Goal: survive 100 in-game days, defeat bosses, clear Bermuda Entity finale.
Day counter — In-game day tracker marking progression from Day 1 spawn on starter island through Day 100 completion. Night survival advances the counter.
Raft — Mobile base crafted with Wooden Raft (10 Wood + 5 Rope). Expand with Raft Expansion on raft building. Holds Bonfire, Cooking Pot, and Container Shelter.
Lobby — Hub before loading survival run. Class selection, companion chest vendor, daily quest board on daily quests, and code redemption via how to redeem.
Run / session — Single survival attempt from Day 1 until death or Day 100 completion. Badges like Magellan require all islands in one session on badges.
Seed — Server layout identifier affecting island positions on seeds. Co-op groups should share seeds on seeds.
Currency and Economy Terms
Coins — Everyday currency from selling loot, surviving nights, and SEAADVENTURE code (50 Coins) on codes. Spent on vendor parts and early hooks.
Pearls — Premium currency from daily quests, chest tiers on chest tiers, boss drops, and 100DAYS code (25 Pearls). Spent on classes (20–80 Pearls) and companion chests (40–120 Pearls).
Doubloons — Late-game currency from Mystery Crates, high-tier chests, and rare boss drops on currency. Spent on premium vendor upgrades.
Code — Promotional string redeemed in-game for free rewards. Active: SEAADVENTURE, STRANDEDDEVS, 100DAYS on codes. Unverified list on unverified.
Vendor — Island NPC shop selling parts, hooks, and consumables. Merchant class (+20% sell price) optimizes vendor flips.
Companion Chest — Pearl purchase or code reward rolling random companions from companions. Fisherman's (40), Warrior (80), Pirate (120), Magma (120) Pearls.
Classes and Companions
Class — Lobby unlock changing spawn kit, passive perk, and starter tool for entire run. 23 classes from Sailor (free) to Fire Mage (80 Pearls) on all classes.
Tier list — Class power ranking S/A/B/Free on tier list. S-tier includes Battle Buku, Sharpshooter, Pirate, Hero, Raider, Ancient Squid, Fire Mage.
Companion — Passive ally from chest rolls equipped in inventory. One active at a time. Examples: Shark (+7.5% melee), Seagull (food every 120s) on how to get companions.
Zookeeper — Class (+25% companion buff effectiveness, 50 Pearls) multiplying companion value.
Build — Class plus companion plus gear combination on builds. Example: Sharpshooter plus Parrot plus Scoped Rifle for Frost Giant.
Pearl unlock — Lobby Classes menu purchase permanent for account. Not lost on death within a run.
Islands and Map Terms
Starter Island — Safe spawn zone. Wood, Stone, Coconuts. No boss. Basic chest tier on starter island.
Jungle Island — Easy zone. Tropical Fruit, Vines, Wood. Green chests on jungle island.
Desert Island — Medium zone. Scrap Metal, Sand Worm boss on sand worm. Blue chests on desert island.
Shipwreck Island — Iron hub. Ghost Captain boss on ghost captain. Purple chests on shipwreck island.
Volcano Island — Hard zone. Lava Guardian boss on lava guardian. Red chests on volcano island.
Ice Island — Hard zone. Frost Giant boss on frost giant. Frost chests on ice island.
Kraken Zone — Very Hard deep ocean. Kraken boss on kraken. Legendary chests on kraken zone.
Bermuda Island — Very Hard finale. Bermuda Entity boss on bermuda entity. Mystery chests on bermuda island.
Combat, Crafting, and Items
Boss — Major PvE encounter gating progression. Six bosses on bosses. Boss fights guide on boss fights.
Iron Armor — Critical armor set (25 Iron + 10 Leather + 5 Cloth) required before Volcano on armor.
Flintlock Pistol — First ranged boss weapon (10 Iron + 5 Gunpowder + 3 Wood) for Sand Worm on weapons.
Grinder — Tool (10 Scrap Metal + 5 Stone) recycling items into materials on crafting.
Bonfire — Structure cooking food and providing warmth. Upgrade path to Cooking Pot for Ice warm meals.
Medkit — Consumable healing 50% HP (5 Cloth + 3 Herbs + 1 Alcohol). Stock before every boss.
Harpoon fishing — Mid-ocean large fish catching loop on harpoon fishing. Pairs with Crab Trap passive food.
Chest tier — Color-coded island loot tables from Basic through Mystery on chest tiers.
Warm food / fire resist food — Cooking Pot meals countering Ice cold drain and Volcano fire damage respectively.
Community and Wiki Terms
Stranded Devs — Roblox developer group behind 100 Days At Sea. Releases codes, patches, and balance updates.
Trello — Project management board format. No official 100 Days At Sea Trello verified — use trello wiki reference instead.
Badge — Roblox achievement for milestones on badges. Examples: Survive 10 Days, Magellan, Four is plenty.
Game pass — Optional Robux purchase on game passes. Not required for Day 100 clear.
Wiki supplement — This site's structured guides replacing unreliable fan wikis. Hub pages: guides, codes, map, items, classes.
Cross-link token — Curly-brace paths like codes in wiki text resolve to internal pages when rendered on site.
Fake island — Fan wiki fabrication not in game. Ignore Starter Haven, Coral Atoll, Ember Shoals, Frost Reach, Misty Keys, Abyssal Trench — real list on islands.
Frequently Asked Questions
What does Pearl mean in 100 Days At Sea?
Premium currency for class unlocks and companion chests. Earned from daily quests, chests, codes, and bosses.
How many islands are in the game?
Eight verified locations: Starter, Jungle, Desert, Shipwreck, Volcano, Ice, Kraken Zone, and Bermuda.
What is a companion chest?
Pearl or code purchase rolling a random companion pet with passive buffs. See classes/companions.
Where did the old glossary page go?
The /glossary/ URL redirects to tools/glossary — this expanded terminology reference.
What is the difference between class and companion?
Classes are lobby unlocks with starter tools. Companions are chest rolls equipped from inventory for extra passives.